Sandia’s Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) is a computer code that solves the linear Boltzmann transport equation, particularly targeting coupled photon-electron problems. It uses unstructured finite element meshes in space, multigroup in energy, and discrete ordinates (Sn) or other methods in angle. SCEPTRE uses an xml-based input file to specify the problem. This report documents the options and syntax of that input file.
Sandia’s Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) is a computer code that solves the linear Boltzmann transport equation, particularly targeting coupled photon-electron problems. It uses unstructured finite element meshes in space, multigroup in energy, and discrete ordinates (Sn) or other methods in angle. SCEPTRE uses an xml-based input file to specify the problem. This report documents the options and syntax of that input file.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general- purpose C++ code for solving the linear Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates (Sn) and spherical harmonics (Pn). Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Party Libraries (TPL) to be available, and example scripts for building these TPL are provided. The TPL needed by SCEPTRE are Trilinos, Boost, and Netcdf. SCEPTRE uses an autotools build system, and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
This document includes details of the angular quadrature sets available in SCEPTRE for performing numerical integrations in the angular phase space. The angular dependence of the boundary and fixed-source terms an d initial angular flux are specified by angular index rather than by direction. It is, therefore, necessary to know the mapping from a specific direction to a direction index. This document includes angular quadrature weights and direction cosines for most of the quadrature sets available in SCEPTRE.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general- purpose C++ code for solving the li near Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates and spherical harmonics. Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Part y Libraries (TPL) to be available, and example scripts for building these TPLs are provided. The TPLs needed by SCEPTRE are Trilinos, boost, and netcdf. SCEPTRE uses an autotools build system , and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
Work on radiation transport in stochastic media has tended to focus on binary mixing with Markovian mixing statistics. However, although some real-world applications involve only two materials, others involve three or more. Therefore, we seek to provide a foundation for ongoing theoretical and numerical work with “N-ary” stochastic media comprised of discrete material phases with spatially homogenous Markovian mixing statistics. To accomplish this goal, we first describe a set of parameters and relationships that are useful to characterize such media. In doing so, we make a noteworthy observation: media that are frequently called Poisson media only comprise a subset of those that have Markovian mixing statistics. Since the concept of correlation length (as it has been used in stochastic media transport literature) and the hyperplane realization generation method are both tied to the Poisson property of the media, we argue that not all media with Markovian mixing statistics have a correlation length in this sense or are realizable with the traditional hyperplane generation method. Second, we describe methods for generating realizations of N-ary media with Markovian mixing. We generalize the chord- and hyperplane-based sampling methods from binary to N-ary mixing and propose a novel recursive hyperplane method that can generate a broader class of material structures than the traditional, non-recursive hyperplane method. Finally, we perform numerical studies that provide validation to the proposed N-ary relationships and generation methods in which statistical quantities are observed from realizations of ternary and quaternary media and are shown to agree with predicted values.
Researchers at Sandia National Laboratories have recently conducted a series of experiments on novel cold spray deposited materials to understand dynamic material properties at high strain rates.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general purpose C++ code for solving the Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates and spherical harmonics. Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Party Libraries (TPL) to be available, and example scripts for building these TPL's are provided. The TPL's needed by SCEPTRE are Trilinos, boost, and netcdf. SCEPTRE uses an autoconf build system, and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
The design of satellites usually includes the objective of minimizing mass due to high launch costs, which is challenging due to the need to protect sensitive electronics from the space radiation environment by means of radiation shielding. This is further complicated by the need to account for uncertainties, e.g. in manufacturing. There is growing interest in automated design optimization and uncertainty quantification (UQ) techniques to help achieve that objective. Traditional optimization and UQ approaches that rely exclusively on response functions (e.g. dose calculations) can be quite expensive when applied to transport problems. Previously we showed how adjoint-based transport sensitivities used in conjunction with gradient-based optimization algorithms can be quite effective in designing mass-efficient electron and/or proton shields in one- or two-dimensional Cartesian geometries. In this paper we extend that work to UQ and to robust design (i.e. optimization that considers uncertainties) in 2D. This consists primarily of using the sensitivities to geometric changes, originally derived for optimization, within relevant algorithms for UQ and robust design. We perform UQ analyses on previous optimized designs given some assumed manufacturing uncertainties. We also conduct a new optimization exercise that accounts for the same uncertainties. Our results show much improved computational efficiencies over previous approaches.
The design of satellites usually includes the objective of minimizing mass due to high launch costs, which is challenging due to the need to protect sensitive electronics from the space radiation environment by means of radiation shielding. This is further complicated by the need to account for uncertainties, e.g. in manufacturing. There is growing interest in automated design optimization and uncertainty quantification (UQ) techniques to help achieve that objective. Traditional optimization and UQ approaches that rely exclusively on response functions (e.g. dose calculations) can be quite expensive when applied to transport problems. Previously we showed how adjoint-based transport sensitivities used in conjunction with gradient-based optimization algorithms can be quite effective in designing mass-efficient electron and/or proton shields in one- or two-dimensional Cartesian geometries. In this paper we extend that work to UQ and to robust design (i.e. optimization that considers uncertainties) in 2D. This consists primarily of using the sensitivities to geometric changes, originally derived for optimization, within relevant algorithms for UQ and robust design. We perform UQ analyses on previous optimized designs given some assumed manufacturing uncertainties. We also conduct a new optimization exercise that accounts for the same uncertainties. Our results show much improved computational efficiencies over previous approaches.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general purpose C++ code for solving the Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates and spherical harmonics. Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Party Libraries (TPL) to be available, and example scripts for building these TPL's are provided. The TPL's needed by SCEPTRE are Trilinos, boost, and netcdf. SCEPTRE uses an autoconf build system, and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
The design of satellites usually includes the objective of minimizing mass due to high launch costs, which is complicated by the need to protect sensitive electronics from the space radiation environment. There is growing interest in automated design optimization techniques to help achieve that objective. Traditional optimization approaches that rely exclusively on response functions (e.g. dose calculations) can be quite expensive when applied to transport problems. Previously we showed how adjoint-based transport sensitivities used in conjunction with gradient-based optimization algorithms can be quite effective in designing mass-efficient electron/proton shields in one-dimensional slab geometries. In this paper we extend that work to two-dimensional Cartesian geometries. This consists primarily of deriving the sensitivities to geometric changes, given a particular prescription for parametrizing the shield geometry. We incorporate these sensitivities into our optimization process and demonstrate their effectiveness in such design calculations.
Charged particles present some unique challenges for radiation transport codes. This is because charged particles have cross sections that are extremely forward peaked, are huge in the limit of small energy transfer, and are highly scattering, which causes slow convergence of the source iterations. The primary application of SCEPTRE is modeling radiation-driven electrical effects, so substantial effort has been invested in SCEPTRE for the efficient modeling of electron transport. This paper will summarize recent and ongoing activities involving the accurate deterministic-transport modeling of charged particles and methods implemented to improve iterative convergence.
This milestone campaign was focused on coupling Sandia physics codes SIERRA low Mach module Fuego and RAMSES Boltzmann transport code Sceptre(Scefire). Fuego enables simulation of low Mach, turbulent, reacting, particle laden flows on unstructured meshes using CVFEM for abnormal thermal environments throughout SNL and the larger national security community. Sceptre provides simulation for photon, neutron, and charged particle transport on unstructured meshes using Discontinuous Galerkin for radiation effects calculations at SNL and elsewhere. Coupling these ”best of breed” codes enables efficient modeling of thermal/fluid environments with radiation transport, including fires (pool, propellant, composite) as well as those with directed radiant fluxes. We seek to improve the experience of Fuego users who require radiation transport capabilities in two ways. The first is performance. We achieve this through leveraging additional computational resources for Scefire, reducing calculation times while leaving unaffected resources for fluid physics. This approach is new to Fuego, which previously utilized the same resources for both fluid and radiation solutions. The second improvement enables new radiation capabilities, including spectral (banded) radiation, beam boundary sources, and alternate radiation solvers (i.e. Pn). This summary provides an overview of these achievements.
The goal of this milestone is to demonstrate effective coupling between the Sierra low-Mach module Fuego and the RAMSES Boltzmann transport (particle and radiation) code Sceptre.
The efficiency of discrete ordinates transport sweeps depends on the scheduling algorithm, the domain decomposition, the problem to be solved, and the computational platform. Sweep scheduling algorithms may be categorized by their approach to several issues. In this paper we examine the strategy of domain overloading for mesh partitioning as one of the components of such algorithms. In particular, we extend the domain overloading strategy, previously defined and analyzed for structured meshes, to the general case of unstructured meshes. We also present computational results for both the structured and unstructured domain overloading cases. We find that an appropriate amount of domain overloading can greatly improve the efficiency of parallel sweeps for both structured and unstructured partitionings of the test problems examined on up to 105 processor cores.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general purpose C++ code for solving the Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates and spherical harmonics. Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Party Libraries (TPL) to be available, and example scripts for building these TPL's are provided. The TPL's needed by SCEPTRE are Trilinos, boost, and netcdf. SCEPTRE uses an autoconf build system, and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
Stochastic media transport problems have long posed challenges for accurate modeling. Brute force Monte Carlo or deterministic sampling of realizations can be expensive in order to achieve the desired accuracy. The well-known Levermore-Pomraning (LP) closure is very simple and inexpensive, but is inaccurate in many circumstances. We propose a generalization to the LP closure that may help bridge the gap between the two approaches. Our model consists of local calculations to approximately determine the relationship between ensemble-averaged angular fluxes and the corresponding averages at material interfaces. The expense and accuracy of the method are related to how "local" the model is and how much local detail it contains. We show through numerical results that our approach is more accurate than LP for benchmark problems, provided that we capture enough local detail. Thus we identify two approaches to using ensemble calculations for stochastic media calculations: direct averaging of ensemble results for transport quantities of interest, or indirect use via a generalized LP equation to determine those same quantities; in some cases the latter method is more efficient. However, the method is subject to creating ill-posed problems if insufficient local detail is included in the model.
The efficiency of discrete-ordinates transport sweeps depends on the scheduling algorithm, domain decomposition, the problem to be solved, and the computational platform. Sweep scheduling algorithms may be categorized by their approach to several issues. In this paper we examine the strategy of domain overloading for mesh partitioning as one of the components of such algorithms. In particular, we extend the domain overloading strategy, previously defined and analyzed for structured meshes, to the general case of unstructured meshes. We also present computational results for both the structured and unstructured domain overloading cases. We find that an appropriate amount of domain overloading can greatly improve the efficiency of parallel sweeps for both structured and unstructured partitionings of the test problems examined on up to 105 processor cores.
We present an improved deterministic method for analyzing transport problems in random media. In the original method realizations were generated by means of a product quadrature rule; transport calculations were performed on each realization and the results combined to produce ensemble averages. In the present work we recognize that many of these realizations yield identical transport problems. We describe a method to generate only unique transport problems with the proper weighting to produce identical ensemble-averaged results at reduced computational cost. We also describe a method to ignore relatively unimportant realizations in order to obtain nearly identical results with further reduction in costs. Our results demonstrate that these changes allow for the analysis of problems of greater complexity than was practical for the original algorithm.
This report provides a summary of notes for building and running the Sandia Computational Engine for Particle Transport for Radiation Effects (SCEPTRE) code. SCEPTRE is a general purpose C++ code for solving the Boltzmann transport equation in serial or parallel using unstructured spatial finite elements, multigroup energy treatment, and a variety of angular treatments including discrete ordinates. Either the first-order form of the Boltzmann equation or one of the second-order forms may be solved. SCEPTRE requires a small number of open-source Third Party Libraries (TPL) to be available, and example scripts for building these TPL’s are provided. The TPL’s needed by SCEPTRE are Trilinos, boost, and netcdf. SCEPTRE uses an autoconf build system, and a sample configure script is provided. Running the SCEPTRE code requires that the user provide a spatial finite-elements mesh in Exodus format and a cross section library in a format that will be described. SCEPTRE uses an xml-based input, and several examples will be provided.
The master equation has been used to examine properties of transport in stochastic media. It has been shown previously that not only may the Levermore-Pomraning (LP) model be derived from the master equation for a description of ensemble-averaged transport quantities, but also that equations describing higher-order statistical moments may be obtained. We examine in greater detail the equations governing the second moments of the distribution of the angular fluxes, from which variances may be computed. We introduce a simple closure for these equations, as well as several models for estimating the variances of derived transport quantities. We revisit previous benchmarks for transport in stochastic media in order to examine the error of these new variance models. We find, not surprisingly, that the errors in these variance estimates are at least as large as the corresponding estimates of the average, and sometimes much larger. We also identify patterns in these variance estimates that may help guide the construction of more accurate models.
The linear Boltzmann transport equation is solved using a least-squares finite element approximation in the space, angular and energy phase-space variables. The method is applied to both neutral particle transport and also to charged particle transport in the presence of an electric field, where the angular and energy derivative terms are handled with the energy/angular finite elements approximation, in a manner analogous to the way the spatial streaming term is handled. For multi-dimensional problems, a novel approach is used for the angular finite elements: mapping the surface of a unit sphere to a two-dimensional planar region and using a meshing tool to generate a mesh. In this manner, much of the spatial finite-elements machinery can be easily adapted to handle the angular variable. The energy variable and the angular variable for one-dimensional problems make use of edge/beam elements, also building upon the spatial finite elements capabilities. The methods described here can make use of either continuous or discontinuous finite elements in space, angle and/or energy, with the use of continuous finite elements resulting in a smaller problem size and the use of discontinuous finite elements resulting in more accurate solutions for certain types of problems. The work described in this paper makes use of continuous finite elements, so that the resulting linear system is symmetric positive definite and can be solved with a highly efficient parallel preconditioned conjugate gradients algorithm. The phase-space finite elements capability has been built into the Sceptre code and applied to several test problems, including a simple one-dimensional problem with an analytic solution available, a two-dimensional problem with an isolated source term, showing how the method essentially eliminates ray effects encountered with discrete ordinates, and a simple one-dimensional charged-particle transport problem in the presence of an electric field.
This report describes the theoretical background on modeling electron transport in the presence of electric and magnetic fields by incorporating the effects of the Lorentz force on electron motion into the Boltzmann transport equation. Electromagnetic fields alter the electron energy and trajectory continuously, and these effects can be characterized mathematically by differential operators in terms of electron energy and direction. Numerical solution techniques, based on the discrete-ordinates and finite-element methods, are developed and implemented in an existing radiation transport code, SCEPTRE.
The well-known "sweep" algorithm for inverting the streaming-plus-collision term in first-order deterministic radiation transport calculations has some desirable numerical properties. However, it suffers from parallel scaling issues caused by a lack of concurrency. The maximum degree of concurrency, and thus the maximum parallelism, grows more slowly than the problem size for sweeps-based solvers. We investigate a new class of parallel algorithms that involves recasting the streaming-plus-collision problem in prefix form and solving via cyclic reduction. This method, although computationally more expensive at low levels of parallelism than the sweep algorithm, offers better theoretical scalability properties. Previous work has demonstrated this approach for one-dimensional calculations; we show how to extend it to multidimensional calculations. Notably, for multiple dimensions it appears that this approach is limited to long-characteristics discretizations; other discretizations cannot be cast in prefix form. We implement two variants of the algorithm within the radlib/SCEPTRE transport code library at Sandia National Laboratories and show results on two different massively parallel systems. Both the "forward" and "symmetric" solvers behave similarly, scaling well to larger degrees of parallelism then sweeps-based solvers. We do observe some issues at the highest levels of parallelism (relative to the system size) and discuss possible causes. We conclude that this approach shows good potential for future parallel systems, but the parallel scalability will depend heavily on the architecture of the communication networks of these systems.
Solid-state {sup 1}H magic angle spinning (MAS) NMR was used to investigate sulfonated Diels-Alder poly(phenlylene) polymer membranes. Under high spinning speed {sup 1}H MAS conditions, the proton environments of the sulfonic acid and phenylene polymer backbone are resolved. A double-quantum (DQ) filter using the rotor-synchronized back-to-back (BABA) NMR multiple-pulse sequence allowed the selective suppression of the sulfonic proton environment in the {sup 1}H MAS NMR spectra. This DQ filter in conjunction with a spin diffusion NMR experiment was then used to measure the domain size of the sulfonic acid component within the membrane. In addition, the temperature dependence of the sulfonic acid spin-spin relaxation time (T{sub 2}) was determined, providing an estimate of the activation energy for the proton dynamics of the dehydrated membrane.