Publications

Results 1–25 of 27

Search results

Jump to search filters

Experimental Wargaming with SIGNAL

Military Operations Research (United States)

Letchford, Joshua L.; Epifanovskaya, Laura; Lakkaraju, Kiran L.; Armenta, Mika; Reddie, Andrew W.; Whetzel, Jonathan H.; Reinhardt, Jason C.; Chen, Andrew; Fabian, Nathan D.; Hingorani, Sheryl; Iyer, Roshni; Krishnan, Roshan; Laderman, Sarah; Lee, Manseok; Mohan, Janani; Nacht, Michael; Prakkamakul, Soravis; Sumner, Matthew; Tibbetts, Jake; Valdez, Allie; Zhang, Charlie

Wargames are a common tool for investigating complex conflict scenarios and have a long history of informing military and strategic study. Historically, these games have often been one offs, may not rigorously collect data, and have been built primarily for exploration rather than developing data-driven analytical conclusions. Experimental wargaming, a new wargaming approach that employs the basic principles of experimental design to facilitate an objective basis for exploring fundamental research questions around human behavior (such as understanding conflict escalation), is a potential tool that can be used in combination with existing wargaming approaches. The Project on Nuclear Gaming, a consortium involving the University of California, Berkeley, Sandia National Laboratories, and Lawrence Livermore National Laboratory, developed an experimental wargame, SIGNAL, to explore questions surrounding conflict escalation and strategic stabil-ity in the nuclear context. To date, the SIGNAL experimental wargame has been played hundreds of times by thousands of players from around the world, creating the largest data-base of wargame data for academic purposes known to the authors. This paper discusses the design of SIGNAL, focusing on how the principles of experimental design influenced this design.

More Details

SIGNAL Game Manual

Lakkaraju, Kiran L.; Epifanovskaya, Laura W.; Letchford, Joshua L.; Whetzel, Jonathan H.; Armenta, Mika; Goldblum, Bethany; Tibbetts, Jake

SIGNAL is a first of its kind experimental wargame developed as part of the Project on Nuclear Gaming (PoNG). In this document we describe the rules and game mechanics associated with the online version of SIGNAL created by team members from the University of California, Berkeley, Sandia National Laboratories, and Lawrence Livermore National Laboratory and sponsored by the Carnegie Corporation of New York. The game was developed as part of a larger research project to develop the experimental wargaming methodology and explore its use on a model scenario: the impact of various military capabilities on conflict escalation dynamics. We discuss the results of this research in a forthcoming paper that will include this manual as an appendix. It is our hope that this manual will both contribute to our players' understanding of the game prior to play and that it will allow for replication of the SIGNAL game environment for future research purposes. The manual begins by introducing the terminology used throughout the document. It then outlines the technical requirements required to run SIGNAL. The following section provides a description of the map, resources, infrastructure, tokens, and action cards used in the game environment. The manual then describes the user interface including the chat functions, trade mechanism, currency and population counts necessary for players to plan their actions. It then turns to the sequence of player actions in the game describing the signaling, action, and upkeep phases that comprise each round of play. It then outlines the use of diplomacy including alliances with minor states and trade between players. The manual also describes the process for scoring the game and determining the winner. The manual concludes with tips for players to remember as they embark upon playing the game.

More Details

Experimental Wargames to Address the Complexity-Scarcity Gap

Proceedings of the 2020 Spring Simulation Conference, SpringSim 2020

Lakkaraju, Kiran L.; Reinhardt, Jason C.; Letchford, Joshua L.; Whetzel, Jonathan H.; Reddie, Andrew W.; Goldblum, Bethany L.

National security decisions are driven by complex, interconnected contextual, individual, and strategic variables. Modeling and simulation tools are often used to identify relevant patterns, which can then be shaped through policy remedies. In the paper to follow, however, we argue that models of these scenarios may be prone to the complexity-scarcity gap, in which relevant scenarios are too complex to model from first principles and data from historical scenarios are too sparse - making it difficult to draw representative conclusions. The result are models that are either too simple or are unduly biased by the assumptions of the analyst. We outline a new method of quantitative inquiry - experimental wargaming - as a means to bridge the complexity-scarcity gap that offers human-generated, empirical data to inform a variety of model and simulation tasks (model building, calibration, testing, and validation). Below, we briefly describe SIGNAL - our first-of-a-kind experimental wargame designed to study strategic stability in conflict settings with nuclear weapons. We then highlight the potential utility of this data for modeling and simulation efforts in the future using this data.

More Details

An active learning method for the comparison of agent-based models

Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS

Thorve, Swapna; Hu, Zhihao; Lakkaraju, Kiran L.; Letchford, Joshua L.; Vullikanti, Anil; Marathe, Achla; Swarup, Samarth

We develop a methodology for comparing two or more agent-based models that are developed for the same domain, but may differ in the particular data sets (e.g., geographical regions) to which they are applied, and in the structure of the model. Our approach is to learn a response surface in the common parameter space of the models and compare the regions corresponding to qualitatively different behaviors in the models. As an example, we develop an active learning algorithm to learn phase transition boundaries in contagion processes in order to compare two agent-based models of rooftop solar panel adoption.

More Details

Modeling Economic Interdependence in Deterrence Using a Serious Game

Journal on Policy and Complex Systems

Epifanovskaya, Laura W.; Lakkaraju, Kiran L.; Letchford, Joshua L.; Stites, Mallory C.; Reinhardt, Jason C.; Whetzel, Jonathan H.

In order to understand the effect of economic interdependence on conflict and on deterrents to conflict, and to assess the viability of online games as experiments to perform research, an online serious game was used to gather data on economic, political, and military factors in the game setting. These data were operationalized in forms analogous to variables from the real-world Militarized Interstate Disputes (MIDs) dataset. A set of economic predictor variables was analyzed using linear mixed effects regression models in an attempt to discover relationships between the predictor variables and conflict outcomes. Differences between the online game results and results from the real world are discussed.

More Details

Toward a Quantitative Approach to Data Gathering and Analysis for Nuclear Deterrence Policy

Springer Proceedings in Complexity

Epifanovskaya, Laura W.; Lakkaraju, Kiran L.; Letchford, Joshua L.; Stites, Mallory C.; Reinhardt, Jason C.; Mohan, Janani

The doctrine of nuclear deterrence and a belief in its importance underpins many aspects of United States policy; it informs strategic force structures within the military, incentivizes multi-billion-dollar weapon-modernization programs within the Department of Energy, and impacts international alliances with the 29 member states of the North Atlantic Treaty Organization (NATO). The doctrine originally evolved under the stewardship of some of the most impressive minds of the twentieth century, including the physicist and H-bomb designer Herman Kahn, the Nobel Prize-winning economist Thomas Schelling, and the preeminent political scientist and diplomat Henry Kissinger.

More Details

Macro Supply Chain Lifecycle Decision Analytics

Helinski, Ryan H.; Kao, Gio K.; Hamlet, Jason H.; Letchford, Joshua L.; Campbell, Philip L.; Anthony, Benjamin A.

This report summarizes a two-year LDRD project that investigated the problem of representing complex supply chains, identifying the worst risks and evaluating mitigation options. Our team developed a framework that includes a representation for business processes, risk assessment questions, risk indicators and methods for analyzing and summarizing the data. In our approach, the Process Matrix represents an overall supply chain for an end product in a high-level, tabular form. It connects the various touch-points of a business process including people, external vendors, tools, storage locations and transportation services while capturing the flow of both physical and intellectual artifacts. We believe these direct connections are exactly the things that a process owner can typically control. These material flows (both physical and intellectual) are also represented in a graph. This enables us to use graph-oriented analysis such as fault tree analysis and attack graph generation. Our approach is top-down, which helps users to get a more holistic understanding for a given amount of resources. Understanding the provenance of materials is difficult and it is easy to exhaust the analysts' resources. Rather than a tool to do vendor analysis or product comparison, our framework enables an enterprise-level analysis. The risk assessment questionnaires have a varying levels of detail and cover various aspects of the supply chain such as process steps, artifacts, suppliers, etc. and connections between these aspects such as artifact-storage, artifact-supplier, etc. Each question is further associated with one of seven risk indicators which can be used to summarize the risk. These risk indicators can also be weighted to reflect a user's concerns. We have successfully applied our framework to several use cases in various stages of its development and provided valuable insights to our partners, but it can also be applied to other complex systems outside of the supply chain security problem.

More Details

Data-driven agent-based modeling, with application to rooftop solar adoption

Autonomous Agents and Multi-Agent Systems

Zhang, Haifeng; Vorobeychik, Yevgeniy V.; Letchford, Joshua L.; Lakkaraju, Kiran L.

Agent-based modeling is commonly used for studying complex system properties emergent from interactions among agents. However, agent-based models are often not developed explicitly for prediction, and are generally not validated as such. We therefore present a novel data-driven agent-based modeling framework, in which individual behavior model is learned by machine learning techniques, deployed in multi-agent systems and validated using a holdout sequence of collective adoption decisions. We apply the framework to forecasting individual and aggregate residential rooftop solar adoption in San Diego county and demonstrate that the resulting agent-based model successfully forecasts solar adoption trends and provides a meaningful quantification of uncertainty about its predictions. Meanwhile, we construct a second agent-based model, with its parameters calibrated based on mean square error of its fitted aggregate adoption to the ground truth. Our result suggests that our data-driven agent-based approach based on maximum likelihood estimation substantially outperforms the calibrated agent-based model. Seeing advantage over the state-of-the-art modeling methodology, we utilize our agent-based model to aid search for potentially better incentive structures aimed at spurring more solar adoption. Although the impact of solar subsidies is rather limited in our case, our study still reveals that a simple heuristic search algorithm can lead to more effective incentive plans than the current solar subsidies in San Diego County and a previously explored structure. Finally, we examine an exclusive class of policies that gives away free systems to low-income households, which are shown significantly more efficacious than any incentive-based policies we have analyzed to date.

More Details

Game Theory for Proactive Dynamic Defense and Attack Mitigation in Cyber-Physical Systems

Letchford, Joshua L.

While there has been a great deal of security research focused on preventing attacks, there has been less work on how one should balance security and resilience investments. In this work we developed and evaluated models that captured both explicit defenses and other mitigations that reduce the impact of attacks. We examined these issues both in more broadly applicable general Stackelberg models and in more specific network and power grid settings. Finally, we compared these solutions to existing work in terms of both solution quality and computational overhead.

More Details

Individual household modeling of photovoltaic adoption

AAAI Fall Symposium - Technical Report

Letchford, Joshua L.; Lakkaraju, Kiran L.; Vorobeychik, Yevgeniy

We consider the question of predicting solar adoption using demographic, economic, peer effect and predicted system characteristic features. We use data from San Diego county to evaluate both discrete and continuous models. Additionally, we consider three types of sensitivity analysis to identify which features seem to have the greatest effect on prediction accuracy.

More Details
Results 1–25 of 27
Results 1–25 of 27