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Experimental Wargaming with SIGNAL

Military Operations Research (United States)

Letchford, Joshua; Epifanovskaya, Laura; Lakkaraju, Kiran; Armenta, Mikaela L.; Reddie, Andrew; Whetzel, Jonathan H.; Reinhardt, Jason C.; Chen, Andrew; Fabian, Nathan; Hingorani, Sheryl; Iyer, Roshni; Krishnan, Roshan; Laderman, Sarah; Lee, Manseok; Mohan, Janani; Nacht, Michael; Prakkamakul, Soravis; Sumner, Matthew; Tibbetts, Jake; Valdez, Allie; Zhang, Charlie

Wargames are a common tool for investigating complex conflict scenarios and have a long history of informing military and strategic study. Historically, these games have often been one offs, may not rigorously collect data, and have been built primarily for exploration rather than developing data-driven analytical conclusions. Experimental wargaming, a new wargaming approach that employs the basic principles of experimental design to facilitate an objective basis for exploring fundamental research questions around human behavior (such as understanding conflict escalation), is a potential tool that can be used in combination with existing wargaming approaches. The Project on Nuclear Gaming, a consortium involving the University of California, Berkeley, Sandia National Laboratories, and Lawrence Livermore National Laboratory, developed an experimental wargame, SIGNAL, to explore questions surrounding conflict escalation and strategic stabil-ity in the nuclear context. To date, the SIGNAL experimental wargame has been played hundreds of times by thousands of players from around the world, creating the largest data-base of wargame data for academic purposes known to the authors. This paper discusses the design of SIGNAL, focusing on how the principles of experimental design influenced this design.

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Why does cyber deterrence fail and when might it succeed? A framework for cyber scenario analysis

Uribe, Eva U.; Bonin, Benjamin J.; Minner, Michael; Reinhardt, Jason C.; Hammer, Ann E.; Teclemariam, Nerayo P.; Miller, Trisha H.; Forrest, Robert; Apolis, Jeffrey J.; Yang, Lynn I.

Through cyberattacks on information technology and digital communications systems, antagonists have increasingly been able to alter the strategic balance in their favor without provoking serious consequences. Conflict within and through the cyber domain is inherently different from conflict in other domains that house our critical systems. These differences result in new challenges for defending and creating resilient systems, and for deterring those who would wish to disrupt or destroy them. The purpose of this paper is to further examine the question of whether or not deterrence can be an effective strategy in cyber conflict, given our broad and varied interests in cyberspace. We define deterrence broadly as the creation of conditions that dissuade antagonists from taking unwanted actions because they believe that they will incur unacceptably high costs and/or receive insufficient benefits from taking that action. Deterrence may or may not be the most credible or effective strategy for achieving our desired end states in cybersecurity. Regardless of the answer here, however, it is important to consider why deterrence strategies might succeed under certain conditions, and to understand why deterrence is not effective within the myriad contexts that it appears fail. Deterrence remains a key component of U.S. cyber strategy, but there is little detail on how to operationalize or implement this policy, how to bring a whole-of-government and whole-of- private-sector approach to cyber deterrence, which types of antagonists can or should be deterred, and in which contexts. Moreover, discussion about how nations can and should respond to significant cyber incidents largely centers around whether or not the incident constitutes a "use of force," which would justify certain types of responses according to international law. However, we believe the "use of force" threshold is inadequate to describe the myriad interests and objectives of actors in cyberspace, both attackers and defenders. In this paper, we propose an approach to further examine if deterrence is an effective strategy and under which conditions. Our approach includes systematic analysis of cyber incident scenarios using a framework to evaluate the effectiveness of various activities in influencing antagonist behavior. While we only examine a single scenario for this paper, we propose that additional work is needed to more fully understand how various alternative thresholds constrain or unleash options for actors to influence one another's behavior in the cyber domain.

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Next-generation wargames

Science

Reddie, Andrew W.; Goldblum, Bethany L.; Lakkaraju, Kiran; Reinhardt, Jason C.; Nacht, Michael; Epifanovskaya, Laura W.E.

We report that over the past century, and particularly since the outset of the Cold War, wargames (interactive simulations used to evaluate aspects of tactics, operations, and strategy) have become an integral means for militaries and policy-makers to evaluate how strategic decisions are made related to nuclear weapons strategy and international security. Furthermore, these methods have also been applied beyond the military realm, to examine phenomena as varied as elections, government policy, international trade, and supply-chain mechanics. Today, a renewed focus on wargaming combined with access to sophisticated and inexpensive drag-and-drop digital game development frameworks and new cloud computing architectures have democratized the ability to enable massive multiplayer gaming experiences. With the integration of simulation tools and experimental methods from a variety of social science disciplines, a science-based experimental gaming approach has the potential to transform the insights generated from gaming by creating human-derived, large-n datasets for replicable, quantitative analysis. In the following, we outline challenges associated with contemporary simulation and wargaming tools, investigate where scholars have searched for game data, and explore the utility of new experimental gaming and data analysis methods in both policy-making and academic settings.

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Modeling Economic Interdependence in Deterrence Using a Serious Game

Journal on Policy and Complex Systems

Epifanovskaya, Laura W.E.; Lakkaraju, Kiran; Letchford, Joshua; Stites, Mallory C.; Reinhardt, Jason C.; Whetzel, Jonathan H.

In order to understand the effect of economic interdependence on conflict and on deterrents to conflict, and to assess the viability of online games as experiments to perform research, an online serious game was used to gather data on economic, political, and military factors in the game setting. These data were operationalized in forms analogous to variables from the real-world Militarized Interstate Disputes (MIDs) dataset. A set of economic predictor variables was analyzed using linear mixed effects regression models in an attempt to discover relationships between the predictor variables and conflict outcomes. Differences between the online game results and results from the real world are discussed.

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The Rocket Test Case Study

Heimer, Brandon W.; Reinhardt, Jason C.; Burks, Lynne S.

Suppose Tom is working to develop a rocket. Susan is very interested in knowing what Tom is doing but cannot directly observe his testing of the rocket propulsion system. Specifically, she would like to know if Tom has the ability to launch a heavy rocket or a light rocket. She thinks she can learn about Tom’s capability by learning about what type of rocket engine Tom is using, and the number of rockets in the design. She is considering buying a special sensor that can observe flashes from the rocket firing up during the tests and indicate if the rockets fire in a sufficiently narrow window of time such that they would successfully lift a heavy rocket.

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A 3S Risk Assessment Approach for Nuclear Power: Safety, Security, and Safeguards

Forrest, Robert; Reinhardt, Jason C.; Wheeler, Timothy A.; Williams, Adam D.

Safety-focused risk analysis and assessment approaches struggle to adequately include malicious, deliberate acts against the nuclear power industry's fissile and waste material, infrastructure, and facilities. Further, existing methods do not adequately address non- proliferation issues. Treating safety, security, and safeguards concerns independently is inefficient because, at best, it may not take explicit advantage of measures that provide benefits against multiple risk domains, and, at worst, it may lead to implementations that increase overall risk due to incompatibilities. What is needed is an integrated safety, security and safeguards risk (or "3SR") framework for describing and assessing nuclear power risks that can enable direct trade-offs and interactions in order to inform risk management processes — a potential paradigm shift in risk analysis and management. These proceedings of the Sandia ePRA Workshop (held August 22-23, 2017) are an attempt to begin the discussions and deliberations to extend and augment safety focused risk assessment approaches to include security concerns and begin moving towards a 3S Risk approach. Safeguards concerns were not included in this initial workshop and are left to future efforts.

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Structuring Cooperative Nuclear RIsk Reduction Initiatives with China

Reinhardt, Jason C.; Brandt, Larry

The Stanford Center for International Security and Cooperation engaged several Chinese nuclear organizations in cooperative research that focused on responses to radiological and nuclear terrorism. The objective was to identify joint research initiatives to reduce the global dangers of such threats and to pursue initial technical collaborations in several high priority areas. Initiatives were identified in three primary research areas: 1) detection and interdiction of smuggled nuclear materials; 2) nuclear forensics; and 3) radiological (“dirty bomb”) threats and countermeasures. Initial work emphasized the application of systems and risk analysis tools, which proved effective in structuring the collaborations. The extensive engagements between national security nuclear experts in China and the U.S. during the research strengthened professional relationships between these important communities.

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51 Results
51 Results