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Sculpt: Automatic Parallel Hexahedral Mesh Generation

Owen, Steven J.; Ernst, Corey D.; Stimpson, Clint

Sculpt is a companion application to Cubit designed to run in parallel for generating all-hex meshes of complex geometry. It uses a unique overlay-grid procedure that extracts surfaces from a volume-fraction representation of the geometry. This allows for fast, automatic, fault-tolerant meshing in a high-performance computing (HPC) environment. Although Sculpt can be driven from Cubit as a GUI front-end, Sculpt was developed as a separate application so that it can be run independently from Cubit on HPC computing platforms. It was also designed as a separable software library so it can be easily integrated as an in-situ meshing solution within other codes. This work provides a brief technical discussion of the algorithms used in Sculpt as well as a complete user's manual. It includes details of the Cubit interface to Sculpt and the complete manual for the stand-alone application, including examples.

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Mesh Scaling for Affordable Solution Verification

Procedia Engineering

Staten, Matthew L.; Carnes, Brian C.; McBride, Corey; Stimpson, Clint; Cox, James C.

Solution verification is the process of verifying the solution of a finite element analysis by performing a series of analyses on meshes of increasing mesh densities, to determine if the solution is converging. Solution verification has historically been too expensive, relying upon refinement templates resulting in an 8X multiplier in the number of elements. For even simple convergence studies, the 8X and 64X meshes must be solved, quickly exhausting computational resources. In this paper, we introduce Mesh Scaling, a new global mesh refinement technique for building series of all-hexahedral meshes for solution verification, without the 8X multiplier. Mesh Scaling reverse engineers the block decomposition of existing all-hexahedral meshes followed by remeshing the block decomposition using the original mesh as the sizing function multiplied by any positive floating number (e.g. 0.5X, 2X, 4X, 6X, etc.), enabling larger series of meshes to be constructed with fewer elements, making solution verification tractable.

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3 Results
3 Results