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Dynamic context discrimination : psychological evidence for the Sandia Cognitive Framework

Speed, Ann E.

Human behavior is a function of an iterative interaction between the stimulus environment and past experience. It is not simply a matter of the current stimulus environment activating the appropriate experience or rule from memory (e.g., if it is dark and I hear a strange noise outside, then I turn on the outside lights and investigate). Rather, it is a dynamic process that takes into account not only things one would generally do in a given situation, but things that have recently become known (e.g., there have recently been coyotes seen in the area and one is known to be rabid), as well as other immediate environmental characteristics (e.g., it is snowing outside, I know my dog is outside, I know the police are already outside, etc.). All of these factors combine to inform me of the most appropriate behavior for the situation. If it were the case that humans had a rule for every possible contingency, the amount of storage that would be required to enable us to fluidly deal with most situations we encounter would rapidly become biologically untenable. We can all deal with contingencies like the one above with fairly little effort, but if it isn't based on rules, what is it based on? The assertion of the Cognitive Systems program at Sandia for the past 5 years is that at the heart of this ability to effectively navigate the world is an ability to discriminate between different contexts (i.e., Dynamic Context Discrimination, or DCD). While this assertion in and of itself might not seem earthshaking, it is compelling that this ability and its components show up in a wide variety of paradigms across different subdisciplines in psychology. We begin by outlining, at a high functional level, the basic ideas of DCD. We then provide evidence from several different literatures and paradigms that support our assertion that DCD is a core aspect of cognitive functioning. Finally, we discuss DCD and the computational model that we have developed as an instantiation of DCD in more detail. Before commencing with our overview of DCD, we should note that DCD is not necessarily a theory in the classic sense. Rather, it is a description of cognitive functioning that seeks to unify highly similar findings across a wide variety of literatures. Further, we believe that such convergence warrants a central place in efforts to computationally emulate human cognition. That is, DCD is a general principle of cognition. It is also important to note that while we are drawing parallels across many literatures, these are functional parallels and are not necessarily structural ones. That is, we are not saying that the same neural pathways are involved in these phenomena. We are only saying that the different neural pathways that are responsible for the appearance of these various phenomena follow the same functional rules - the mechanisms are the same even if the physical parts are distinct. Furthermore, DCD is not a causal mechanism - it is an emergent property of the way the brain is constructed. DCD is the result of neurophysiology (cf. John, 2002, 2003). Finally, it is important to note that we are not proposing a generic learning mechanism such that one biological algorithm can account for all situation interpretation. Rather, we are pointing out that there are strikingly similar empirical results across a wide variety of disciplines that can be understood, in part, by similar cognitive processes. It is entirely possible, even assumed in some cases (i.e., primary language acquisition) that these more generic cognitive processes are complemented and constrained by various limits which may or may not be biological in nature (cf. Bates & Elman, 1996; Elman, in press).

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Final report for the endowment of simulator agents with human-like episodic memory LDRD

Forsythe, James C.; Speed, Ann E.; Lippitt, Carl E.; Schaller, Mark J.; Xavier, Patrick G.; Thomas, Edward V.; Schoenwald, David A.

This report documents work undertaken to endow the cognitive framework currently under development at Sandia National Laboratories with a human-like memory for specific life episodes. Capabilities have been demonstrated within the context of three separate problem areas. The first year of the project developed a capability whereby simulated robots were able to utilize a record of shared experience to perform surveillance of a building to detect a source of smoke. The second year focused on simulations of social interactions providing a queriable record of interactions such that a time series of events could be constructed and reconstructed. The third year addressed tools to promote desktop productivity, creating a capability to query episodic logs in real time allowing the model of a user to build on itself based on observations of the user's behavior.

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Engineering a transformation of human-machine interaction to an augmented cognitive relationship

Forsythe, James C.; Bernard, Michael; Xavier, Patrick G.; Abbott, Robert G.; Speed, Ann E.; Brannon, Nathan

This project is being conducted by Sandia National Laboratories in support of the DARPA Augmented Cognition program. Work commenced in April of 2002. The objective for the DARPA program is to 'extend, by an order of magnitude or more, the information management capacity of the human-computer warfighter.' Initially, emphasis has been placed on detection of an operator's cognitive state so that systems may adapt accordingly (e.g., adjust information throughput to the operator in response to workload). Work conducted by Sandia focuses on development of technologies to infer an operator's ongoing cognitive processes, with specific emphasis on detecting discrepancies between machine state and an operator's ongoing interpretation of events.

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Results 51–54 of 54
Results 51–54 of 54