Reflective Particle Tag for Arms Control and Safeguards Authentication
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Wide baseline matching is the state of the art for object recognition and image registration problems in computer vision. Though effective, the computational expense of these algorithms limits their application to many real-world problems. The performance of wide baseline matching algorithms may be improved by using a graphical processing unit as a fast multithreaded co-processor. In this paper, we present an implementation of the difference of Gaussian feature extractor, based on the CUDA system of GPU programming developed by NVIDIA, and implemented on their hardware. For a 2000x2000 pixel image, the GPU-based method executes nearly thirteen times faster than a comparable CPU-based method, with no significant loss of accuracy.
This document describes ROCIT, a neural-inspired object recognition algorithm based on a rank-order coding scheme that uses a light-weight neuron model. ROCIT coarsely simulates a subset of the human ventral visual stream from the retina through the inferior temporal cortex. It was designed to provide an extensible baseline from which to improve the fidelity of the ventral stream model and explore the engineering potential of rank order coding with respect to object recognition. This report describes the baseline algorithm, the model's neural network architecture, the theoretical basis for the approach, and reviews the history of similar implementations. Illustrative results are used to clarify algorithm details. A formal benchmark to the 1998 FERET fafc test shows above average performance, which is encouraging. The report concludes with a brief review of potential algorithmic extensions for obtaining scale and rotational invariance.