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Distributed Memory Graph Coloring Algorithms for Multiple GPUs

Proceedings of IA3 2020: 10th Workshop on Irregular Applications: Architectures and Algorithms, Held in conjunction with SC 2020: The International Conference for High Performance Computing, Networking, Storage and Analysis

Bogle, Ian A.; Boman, Erik G.; Devine, Karen D.; Rajamanickam, Sivasankaran R.; Slota, George M.

Graph coloring is often used in parallelizing scientific computations that run in distributed and multi-GPU environments; it identifies sets of independent data that can be updated in parallel. Many algorithms exist for graph coloring on a single GPU or in distributed memory, but hybrid MPI+GPU algorithms have been unexplored until this work, to the best of our knowledge. We present several MPI+GPU coloring approaches that use implementations of the distributed coloring algorithms of Gebremedhin et al. and the shared-memory algorithms of Deveci et al. The on-node parallel coloring uses implementations in KokkosKernels, which provide parallelization for both multicore CPUs and GPUs. We further extend our approaches to solve for distance-2 coloring, giving the first known distributed and multi-GPU algorithm for this problem. In addition, we propose novel methods to reduce communication in distributed graph coloring. Our experiments show that our approaches operate efficiently on inputs too large to fit on a single GPU and scale up to graphs with 76.7 billion edges running on 128 GPUs.

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A parallel graph algorithm for detecting mesh singularities in distributed memory ice sheet simulations

ACM International Conference Proceeding Series

Bogle, Ian A.; Devine, Karen D.; Perego, Mauro P.; Rajamanickam, Sivasankaran R.; Slota, George M.

We present a new, distributed-memory parallel algorithm for detection of degenerate mesh features that can cause singularities in ice sheet mesh simulations. Identifying and removing mesh features such as disconnected components (icebergs) or hinge vertices (peninsulas of ice detached from the land) can significantly improve the convergence of iterative solvers. Because the ice sheet evolves during the course of a simulation, it is important that the detection algorithm can run in situ with the simulation - - running in parallel and taking a negligible amount of computation time - - so that degenerate features (e.g., calving icebergs) can be detected as they develop. We present a distributed memory, BFS-based label-propagation approach to degenerate feature detection that is efficient enough to be called at each step of an ice sheet simulation, while correctly identifying all degenerate features of an ice sheet mesh. Our method finds all degenerate features in a mesh with 13 million vertices in 0.0561 seconds on 1536 cores in the MPAS Albany Land Ice (MALI) model. Compared to the previously used serial pre-processing approach, we observe a 46,000x speedup for our algorithm, and provide additional capability to do dynamic detection of degenerate features in the simulation.

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8 Results
8 Results