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CHARACTERIZING HUMAN PERFORMANCE: DETECTING TARGETS AT HIGH FALSE ALARM RATES

Proceedings of the 2021 International Topical Meeting on Probabilistic Safety Assessment and Analysis, PSA 2021

Speed, Ann S.; Wheeler, Jason W.; Russell, John L.; Oppel, Fred; Sanchez, Danielle; Silva, Austin R.; Chavez, Anna

The prevalence effect is the observation that, in visual search tasks as the signal (target) to noise (non-target) ratio becomes smaller, humans are more likely to miss the target when it does occur. Studied extensively in the basic literature [e.g., 1, 2], this effect has implications for real-world settings such as security guards monitoring physical facilities for attacks. Importantly, what seems to drive the effect is the development of a response bias based on learned sensitivity to the statistical likelihood of a target [e.g., 3-5]. This paper presents results from two experiments aimed at understanding how the target prevalence impacts the ability for individuals to detect a target on the 1,000th trial of a series of 1000 trials. The first experiment employed the traditional prevalence effect paradigm. This paradigm involves search for a perfect capital letter T amidst imperfect Ts. In a between-subjects design, our subjects experienced target prevalence rates of 50/50, 1/10, 1/100, or 1/1000. In all conditions, the final trial was always a target. The second (ongoing) experiment replicates this design using a notional physical facility in a mod/sim environment. This simulation enables triggering different intrusion detection sensors by simulated characters and events (e.g., people, animals, weather). In this experiment, subjects viewed 1000 “alarm” events and were asked to characterize each as either a nuisance alarm (e.g., set off by an animal) or an attack. As with the basic visual search study, the final trial was always an attack.

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Use of a controlled experiment and computational models to measure the impact of sequential peer exposures on decision making

PLoS ONE

Sarkar, Soumajyoti; Shakarian, Paulo; Sanchez, Danielle; Armenta, Mika; Lakkaraju, Kiran L.

It is widely believed that one's peers influence product adoption behaviors. This relationship has been linked to the number of signals a decision-maker receives in a social network. But it is unclear if these same principles hold when the "pattern" by which it receives these signals vary and when peer influence is directed towards choices which are not optimal. To investigate that, we manipulate social signal exposure in an online controlled experiment using a game with human participants. Each participant in the game decides among choices with differing utilities. We observe the following: (1) even in the presence of monetary risks and previously acquired knowledge of the choices, decision-makers tend to deviate from the obvious optimal decision when their peers make a similar decision which we call the influence decision, (2) when the quantity of social signals vary over time, the forwarding probability of the influence decision and therefore being responsive to social influence does not necessarily correlate proportionally to the absolute quantity of signals. To better understand how these rules of peer influence could be used in modeling applications of real world diffusion and in networked environments, we use our behavioral findings to simulate spreading dynamics in real world case studies. We specifically try to see how cumulative influence plays out in the presence of user uncertainty and measure its outcome on rumor diffusion, which we model as an example of sub-optimal choice diffusion. Together, our simulation results indicate that sequential peer effects from the influence decision overcomes individual uncertainty to guide faster rumor diffusion over time. However, when the rate of diffusion is slow in the beginning, user uncertainty can have a substantial role compared to peer influence in deciding the adoption trajectory of a piece of questionable information.

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8 Results
8 Results