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A simple levelset contact algorithm for large overlap removal and robust preloads

Mosby, Matthew D.; Tupek, Michael R.; Vo, Johnathan V.

A simple approach to simulate contact between deformable objects is presented which relies on levelset descriptions of the Lagrangian geometry and an optimization-based solver. Modeling contact between objects remains a significant challenge for computational mechanics simulations. Common approaches are either plagued by lack of robustness or are exceedingly complex and require a significant number of heuristics. In contrast, the levelset contact approach presented herein is essentially heuristic free. Furthermore, the presented algorithm enables resolving and enforcing contact between objects with a significant amount of initial overlap. Examples demonstrating the feasibility of this approach are shown, including the standard Hertz contact problem, the robust removal of overlap between two overlapping blocks, and overlap-removal and pre-load for a bolted configuration.