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What can simulation test beds teach us about social science? Results of the ground truth program

Computational and Mathematical Organization Theory

Naugle, Asmeret B.; Krofcheck, Daniel J.; Warrender, Christina E.; Lakkaraju, Kiran L.; Swiler, Laura P.; Verzi, Stephen J.; Emery, Ben; Murdock, Jaimie; Bernard, Michael L.; Romero, Vicente J.

The ground truth program used simulations as test beds for social science research methods. The simulations had known ground truth and were capable of producing large amounts of data. This allowed research teams to run experiments and ask questions of these simulations similar to social scientists studying real-world systems, and enabled robust evaluation of their causal inference, prediction, and prescription capabilities. We tested three hypotheses about research effectiveness using data from the ground truth program, specifically looking at the influence of complexity, causal understanding, and data collection on performance. We found some evidence that system complexity and causal understanding influenced research performance, but no evidence that data availability contributed. The ground truth program may be the first robust coupling of simulation test beds with an experimental framework capable of teasing out factors that determine the success of social science research.

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Feedback density and causal complexity of simulation model structure

Journal of Simulation

Naugle, Asmeret B.; Verzi, Stephen J.; Lakkaraju, Kiran L.; Swiler, Laura P.; Warrender, Christina E.; Bernard, Michael L.; Romero, Vicente J.

Measures of simulation model complexity generally focus on outputs; we propose measuring the complexity of a model’s causal structure to gain insight into its fundamental character. This article introduces tools for measuring causal complexity. First, we introduce a method for developing a model’s causal structure diagram, which characterises the causal interactions present in the code. Causal structure diagrams facilitate comparison of simulation models, including those from different paradigms. Next, we develop metrics for evaluating a model’s causal complexity using its causal structure diagram. We discuss cyclomatic complexity as a measure of the intricacy of causal structure and introduce two new metrics that incorporate the concept of feedback, a fundamental component of causal structure. The first new metric introduced here is feedback density, a measure of the cycle-based interconnectedness of causal structure. The second metric combines cyclomatic complexity and feedback density into a comprehensive causal complexity measure. Finally, we demonstrate these complexity metrics on simulation models from multiple paradigms and discuss potential uses and interpretations. These tools enable direct comparison of models across paradigms and provide a mechanism for measuring and discussing complexity based on a model’s fundamental assumptions and design.

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Conflicting Information and Compliance With COVID-19 Behavioral Recommendations

Naugle, Asmeret B.; Rothganger, Fredrick R.; Verzi, Stephen J.; Doyle, Casey L.

The prevalence of COVID-19 is shaped by behavioral responses to recommendations and warnings. Available information on the disease determines the population’s perception of danger and thus its behavior; this information changes dynamically, and different sources may report conflicting information. We study the feedback between disease, information, and stay-at-home behavior using a hybrid agent-based-system dynamics model that incorporates evolving trust in sources of information. We use this model to investigate how divergent reporting and conflicting information can alter the trajectory of a public health crisis. The model shows that divergent reporting not only alters disease prevalence over time, but also increases polarization of the population’s behaviors and trust in different sources of information.

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Graph-Based Similarity Metrics for Comparing Simulation Model Causal Structures

Naugle, Asmeret B.; Swiler, Laura P.; Lakkaraju, Kiran L.; Verzi, Stephen J.; Warrender, Christina E.; Romero, Vicente J.

The causal structure of a simulation is a major determinant of both its character and behavior, yet most methods we use to compare simulations focus only on simulation outputs. We introduce a method that combines graphical representation with information theoretic metrics to quantitatively compare the causal structures of models. The method applies to agent-based simulations as well as system dynamics models and facilitates comparison within and between types. Comparing models based on their causal structures can illuminate differences in assumptions made by the models, allowing modelers to (1) better situate their models in the context of existing work, including highlighting novelty, (2) explicitly compare conceptual theory and assumptions to simulated theory and assumptions, and (3) investigate potential causal drivers of divergent behavior between models. We demonstrate the method by comparing two epidemiology models at different levels of aggregation.

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The Ground Truth Program: Simulations as Test Beds for Social Science Research Methods.

Computational and Mathematical Organization Theory

Naugle, Asmeret B.; Russell, Adam R.; Lakkaraju, Kiran L.; Swiler, Laura P.; Verzi, Stephen J.; Romero, Vicente J.

Social systems are uniquely complex and difficult to study, but understanding them is vital to solving the world’s problems. The Ground Truth program developed a new way of testing the research methods that attempt to understand and leverage the Human Domain and its associated complexities. The program developed simulations of social systems as virtual world test beds. Not only were these simulations able to produce data on future states of the system under various circumstances and scenarios, but their causal ground truth was also explicitly known. Research teams studied these virtual worlds, facilitating deep validation of causal inference, prediction, and prescription methods. The Ground Truth program model provides a way to test and validate research methods to an extent previously impossible, and to study the intricacies and interactions of different components of research.

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Predictive Data-driven Platform for Subsurface Energy Production

Yoon, Hongkyu Y.; Verzi, Stephen J.; Cauthen, Katherine R.; Musuvathy, Srideep M.; Melander, Darryl J.; Norland, Kyle N.; Morales, Adriana M.; Lee, Jonghyun H.; Sun, Alexander Y.

Subsurface energy activities such as unconventional resource recovery, enhanced geothermal energy systems, and geologic carbon storage require fast and reliable methods to account for complex, multiphysical processes in heterogeneous fractured and porous media. Although reservoir simulation is considered the industry standard for simulating these subsurface systems with injection and/or extraction operations, reservoir simulation requires spatio-temporal “Big Data” into the simulation model, which is typically a major challenge during model development and computational phase. In this work, we developed and applied various deep neural network-based approaches to (1) process multiscale image segmentation, (2) generate ensemble members of drainage networks, flow channels, and porous media using deep convolutional generative adversarial network, (3) construct multiple hybrid neural networks such as convolutional LSTM and convolutional neural network-LSTM to develop fast and accurate reduced order models for shale gas extraction, and (4) physics-informed neural network and deep Q-learning for flow and energy production. We hypothesized that physicsbased machine learning/deep learning can overcome the shortcomings of traditional machine learning methods where data-driven models have faltered beyond the data and physical conditions used for training and validation. We improved and developed novel approaches to demonstrate that physics-based ML can allow us to incorporate physical constraints (e.g., scientific domain knowledge) into ML framework. Outcomes of this project will be readily applicable for many energy and national security problems that are particularly defined by multiscale features and network systems.

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Emergent Recursive Multiscale Interaction in Complex Systems

Naugle, Asmeret B.; Doyle, Casey L.; Sweitzer, Matthew; Rothganger, Fredrick R.; Verzi, Stephen J.; Lakkaraju, Kiran L.; Kittinger, Robert; Bernard, Michael L.; Chen, Yuguo C.; Loyal, Joshua L.; Mueen, Abdullah M.

This project studied the potential for multiscale group dynamics in complex social systems, including emergent recursive interaction. Current social theory on group formation and interaction focuses on a single scale (individuals forming groups) and is largely qualitative in its explanation of mechanisms. We combined theory, modeling, and data analysis to find evidence that these multiscale phenomena exist, and to investigate their potential consequences and develop predictive capabilities. In this report, we discuss the results of data analysis showing that some group dynamics theory holds at multiple scales. We introduce a new theory on communicative vibration that uses social network dynamics to predict group life cycle events. We discuss a model of behavioral responses to the COVID-19 pandemic that incorporates influence and social pressures. Finally, we discuss a set of modeling techniques that can be used to simulate multiscale group phenomena.

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Computing with spikes: The advantage of fine-grained timing

Neural Computation

Verzi, Stephen J.; Rothganger, Fredrick R.; Parekh, Ojas D.; Quach, Tu-Thach Q.; Miner, Nadine E.; Vineyard, Craig M.; James, Conrad D.; Aimone, James B.

Neural-inspired spike-based computing machines often claim to achieve considerable advantages in terms of energy and time efficiency by using spikes for computation and communication. However, fundamental questions about spike-based computation remain unanswered. For instance, how much advantage do spike-based approaches have over conventionalmethods, and underwhat circumstances does spike-based computing provide a comparative advantage? Simply implementing existing algorithms using spikes as the medium of computation and communication is not guaranteed to yield an advantage. Here, we demonstrate that spike-based communication and computation within algorithms can increase throughput, and they can decrease energy cost in some cases. We present several spiking algorithms, including sorting a set of numbers in ascending/descending order, as well as finding the maximum or minimum ormedian of a set of numbers.We also provide an example application: a spiking median-filtering approach for image processing providing a low-energy, parallel implementation. The algorithms and analyses presented here demonstrate that spiking algorithms can provide performance advantages and offer efficient computation of fundamental operations useful in more complex algorithms.

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Neural-Inspired Anomaly Detection

Springer Proceedings in Complexity

Verzi, Stephen J.; Vineyard, Craig M.; Aimone, James B.

Anomaly detection is an important problem in various fields of complex systems research including image processing, data analysis, physical security and cybersecurity. In image processing, it is used for removing noise while preserving image quality, and in data analysis, physical security and cybersecurity, it is used to find interesting data points, objects or events in a vast sea of information. Anomaly detection will continue to be an important problem in domains intersecting with “Big Data”. In this paper we provide a novel algorithm for anomaly detection that uses phase-coded spiking neurons as basic computational elements.

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A spike-Timing neuromorphic architecture

2017 IEEE International Conference on Rebooting Computing, ICRC 2017 - Proceedings

Hill, Aaron J.; Donaldson, Jonathon W.; Rothganger, Fredrick R.; Vineyard, Craig M.; Follett, David R.; Follett, Pamela L.; Smith, Michael R.; Verzi, Stephen J.; Severa, William M.; Wang, Felix W.; Aimone, James B.; Naegle, John H.; James, Conrad D.

Unlike general purpose computer architectures that are comprised of complex processor cores and sequential computation, the brain is innately parallel and contains highly complex connections between computational units (neurons). Key to the architecture of the brain is a functionality enabled by the combined effect of spiking communication and sparse connectivity with unique variable efficacies and temporal latencies. Utilizing these neuroscience principles, we have developed the Spiking Temporal Processing Unit (STPU) architecture which is well-suited for areas such as pattern recognition and natural language processing. In this paper, we formally describe the STPU, implement the STPU on a field programmable gate array, and show measured performance data.

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A Case Study on Neural Inspired Dynamic Memory Management Strategies for High Performance Computing

Vineyard, Craig M.; Verzi, Stephen J.

As high performance computing architectures pursue more computational power there is a need for increased memory capacity and bandwidth as well. A multi-level memory (MLM) architecture addresses this need by combining multiple memory types with different characteristics as varying levels of the same architecture. How to efficiently utilize this memory infrastructure is an unknown challenge, and in this research we sought to investigate whether neural inspired approaches can meaningfully help with memory management. In particular we explored neurogenesis inspired re- source allocation, and were able to show a neural inspired mixed controller policy can beneficially impact how MLM architectures utilize memory.

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Optimization-based computation with spiking neurons

Proceedings of the International Joint Conference on Neural Networks

Verzi, Stephen J.; Vineyard, Craig M.; Vugrin, Eric D.; Galiardi, Meghan; James, Conrad D.; Aimone, James B.

Considerable effort is currently being spent designing neuromorphic hardware for addressing challenging problems in a variety of pattern-matching applications. These neuromorphic systems offer low power architectures with intrinsically parallel and simple spiking neuron processing elements. Unfortunately, these new hardware architectures have been largely developed without a clear justification for using spiking neurons to compute quantities for problems of interest. Specifically, the use of spiking for encoding information in time has not been explored theoretically with complexity analysis to examine the operating conditions under which neuromorphic computing provides a computational advantage (time, space, power, etc.) In this paper, we present and formally analyze the use of temporal coding in a neural-inspired algorithm for optimization-based computation in neural spiking architectures.

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Recommended Research Directions for Improving the Validation of Complex Systems Models

Vugrin, Eric D.; Trucano, Timothy G.; Swiler, Laura P.; Finley, Patrick D.; Flanagan, Tatiana P.; Naugle, Asmeret B.; Tsao, Jeffrey Y.; Verzi, Stephen J.

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Quantifying neural information content: A case study of the impact of hippocampal adult neurogenesis

Proceedings of the International Joint Conference on Neural Networks

Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.

Through various means of structural and synaptic plasticity enabling online learning, neural networks are constantly reconfiguring their computational functionality. Neural information content is embodied within the configurations, representations, and computations of neural networks. To explore neural information content, we have developed metrics and computational paradigms to quantify neural information content. We have observed that conventional compression methods may help overcome some of the limiting factors of standard information theoretic techniques employed in neuroscience, and allows us to approximate information in neural data. To do so we have used compressibility as a measure of complexity in order to estimate entropy to quantitatively assess information content of neural ensembles. Using Lempel-Ziv compression we are able to assess the rate of generation of new patterns across a neural ensemble's firing activity over time to approximate the information content encoded by a neural circuit. As a specific case study, we have been investigating the effect of neural mixed coding schemes due to hippocampal adult neurogenesis.

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Complex Systems Models and Their Applications: Towards a New Science of Verification, Validation & Uncertainty Quantification

Tsao, Jeffrey Y.; Trucano, Timothy G.; Kleban, S.D.; Naugle, Asmeret B.; Verzi, Stephen J.; Swiler, Laura P.; Johnson, Curtis M.; Smith, Mark A.; Flanagan, Tatiana P.; Vugrin, Eric D.; Gabert, Kasimir G.; Lave, Matthew S.; Chen, Wei C.; DeLaurentis, Daniel D.; Hubler, Alfred H.; Oberkampf, Bill O.

This report contains the written footprint of a Sandia-hosted workshop held in Albuquerque, New Mexico, June 22-23, 2016 on “Complex Systems Models and Their Applications: Towards a New Science of Verification, Validation and Uncertainty Quantification,” as well as of pre-work that fed into the workshop. The workshop’s intent was to explore and begin articulating research opportunities at the intersection between two important Sandia communities: the complex systems (CS) modeling community, and the verification, validation and uncertainty quantification (VVUQ) community The overarching research opportunity (and challenge) that we ultimately hope to address is: how can we quantify the credibility of knowledge gained from complex systems models, knowledge that is often incomplete and interim, but will nonetheless be used, sometimes in real-time, by decision makers?

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Repeated play of the SVM game as a means of adaptive classification

Proceedings of the International Joint Conference on Neural Networks

Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.

The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.

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Evaluating Moving Target Defense with PLADD

Jones, Stephen T.; Outkin, Alexander V.; Gearhart, Jared L.; Hobbs, Jacob A.; Siirola, John D.; Phillips, Cynthia A.; Verzi, Stephen J.; Tauritz, Daniel T.; Mulder, Samuel A.; Naugle, Asmeret B.

This project evaluates the effectiveness of moving target defense (MTD) techniques using a new game we have designed, called PLADD, inspired by the game FlipIt [28]. PLADD extends FlipIt by incorporating what we believe are key MTD concepts. We have analyzed PLADD and proven the existence of a defender strategy that pushes a rational attacker out of the game, demonstrated how limited the strategies available to an attacker are in PLADD, and derived analytic expressions for the expected utility of the game’s players in multiple game variants. We have created an algorithm for finding a defender’s optimal PLADD strategy. We show that in the special case of achieving deterrence in PLADD, MTD is not always cost effective and that its optimal deployment may shift abruptly from not using MTD at all to using it as aggressively as possible. We believe our effort provides basic, fundamental insights into the use of MTD, but conclude that a truly practical analysis requires model selection and calibration based on real scenarios and empirical data. We propose several avenues for further inquiry, including (1) agents with adaptive capabilities more reflective of real world adversaries, (2) the presence of multiple, heterogeneous adversaries, (3) computational game theory-based approaches such as coevolution to allow scaling to the real world beyond the limitations of analytical analysis and classical game theory, (4) mapping the game to real-world scenarios, (5) taking player risk into account when designing a strategy (in addition to expected payoff), (6) improving our understanding of the dynamic nature of MTD-inspired games by using a martingale representation, defensive forecasting, and techniques from signal processing, and (7) using adversarial games to develop inherently resilient cyber systems.

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Using High Performance Computing to Examine the Processes of Neurogenesis Underlying Pattern Separation and Completion of Episodic Information

Aimone, James B.; Bernard, Michael L.; Vineyard, Craig M.; Verzi, Stephen J.

Adult neurogenesis in the hippocampus region of the brain is a neurobiological process that is believed to contribute to the brain's advanced abilities in complex pattern recognition and cognition. Here, we describe how realistic scale simulations of the neurogenesis process can offer both a unique perspective on the biological relevance of this process and confer computational insights that are suggestive of novel machine learning techniques. First, supercomputer based scaling studies of the neurogenesis process demonstrate how a small fraction of adult-born neurons have a uniquely larger impact in biologically realistic scaled networks. Second, we describe a novel technical approach by which the information content of ensembles of neurons can be estimated. Finally, we illustrate several examples of broader algorithmic impact of neurogenesis, including both extending existing machine learning approaches and novel approaches for intelligent sensing.

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Augmented cognition tool for rapid military decision making

Vineyard, Craig M.; Verzi, Stephen J.; Taylor, Shawn E.; Dubicka, Irene D.; Bernard, Michael L.

This report describes the laboratory directed research and development work to model relevant areas of the brain that associate multi-modal information for long-term storage for the purpose of creating a more effective, and more automated, association mechanism to support rapid decision making. Using the biology and functionality of the hippocampus as an analogy or inspiration, we have developed an artificial neural network architecture to associate k-tuples (paired associates) of multimodal input records. The architecture is composed of coupled unimodal self-organizing neural modules that learn generalizations of unimodal components of the input record. Cross modal associations, stored as a higher-order tensor, are learned incrementally as these generalizations form. Graph algorithms are then applied to the tensor to extract multi-modal association networks formed during learning. Doing so yields a novel approach to data mining for knowledge discovery. This report describes the neurobiological inspiration, architecture, and operational characteristics of our model, and also provides a real world terrorist network example to illustrate the model's functionality.

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Modeling cortical circuits

Rothganger, Fredrick R.; Rohrer, Brandon R.; Verzi, Stephen J.; Xavier, Patrick G.

The neocortex is perhaps the highest region of the human brain, where audio and visual perception takes place along with many important cognitive functions. An important research goal is to describe the mechanisms implemented by the neocortex. There is an apparent regularity in the structure of the neocortex [Brodmann 1909, Mountcastle 1957] which may help simplify this task. The work reported here addresses the problem of how to describe the putative repeated units ('cortical circuits') in a manner that is easily understood and manipulated, with the long-term goal of developing a mathematical and algorithmic description of their function. The approach is to reduce each algorithm to an enhanced perceptron-like structure and describe its computation using difference equations. We organize this algorithmic processing into larger structures based on physiological observations, and implement key modeling concepts in software which runs on parallel computing hardware.

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Modeling aspects of human memory for scientific study

Bernard, Michael L.; Morrow, James D.; Taylor, Shawn E.; Verzi, Stephen J.; Vineyard, Craig M.

Working with leading experts in the field of cognitive neuroscience and computational intelligence, SNL has developed a computational architecture that represents neurocognitive mechanisms associated with how humans remember experiences in their past. The architecture represents how knowledge is organized and updated through information from individual experiences (episodes) via the cortical-hippocampal declarative memory system. We compared the simulated behavioral characteristics with those of humans measured under well established experimental standards, controlling for unmodeled aspects of human processing, such as perception. We used this knowledge to create robust simulations of & human memory behaviors that should help move the scientific community closer to understanding how humans remember information. These behaviors were experimentally validated against actual human subjects, which was published. An important outcome of the validation process will be the joining of specific experimental testing procedures from the field of neuroscience with computational representations from the field of cognitive modeling and simulation.

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Yucca Mountain licensing support network archive assistant

Dunlavy, Daniel D.; Basilico, Justin D.; Verzi, Stephen J.; Bauer, Travis L.

This report describes the Licensing Support Network (LSN) Assistant--a set of tools for categorizing e-mail messages and documents, and investigating and correcting existing archives of categorized e-mail messages and documents. The two main tools in the LSN Assistant are the LSN Archive Assistant (LSNAA) tool for recategorizing manually labeled e-mail messages and documents and the LSN Realtime Assistant (LSNRA) tool for categorizing new e-mail messages and documents. This report focuses on the LSNAA tool. There are two main components of the LSNAA tool. The first is the Sandia Categorization Framework, which is responsible for providing categorizations for documents in an archive and storing them in an appropriate Categorization Database. The second is the actual user interface, which primarily interacts with the Categorization Database, providing a way for finding and correcting categorizations errors in the database. A procedure for applying the LSNAA tool and an example use case of the LSNAA tool applied to a set of e-mail messages are provided. Performance results of the categorization model designed for this example use case are presented.

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Simulating human behavior for national security human interactions

Bernard, Michael L.; Glickman, Matthew R.; Hart, Derek H.; Xavier, Patrick G.; Verzi, Stephen J.; Wolfenbarger, Paul W.

This 3-year research and development effort focused on what we believe is a significant technical gap in existing modeling and simulation capabilities: the representation of plausible human cognition and behaviors within a dynamic, simulated environment. Specifically, the intent of the ''Simulating Human Behavior for National Security Human Interactions'' project was to demonstrate initial simulated human modeling capability that realistically represents intra- and inter-group interaction behaviors between simulated humans and human-controlled avatars as they respond to their environment. Significant process was made towards simulating human behaviors through the development of a framework that produces realistic characteristics and movement. The simulated humans were created from models designed to be psychologically plausible by being based on robust psychological research and theory. Progress was also made towards enhancing Sandia National Laboratories existing cognitive models to support culturally plausible behaviors that are important in representing group interactions. These models were implemented in the modular, interoperable, and commercially supported Umbra{reg_sign} simulation framework.

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69 Results
69 Results