Geometry Transforms

Bodies can be modified in CUBIT using transform operations, which include align, copy, move, reflect, restore, rotate, and scale. With the exception of the copy operation, transform operations in CUBIT do not create new topology, rather they modify the geometry of the specified bodies. ACIS, Mesh Based Geometry and Virtual Geometry representations may be transformed. If the geometric entity has been meshed, the nodes of the mesh will be transformed along with the geometry. To transform the nodes of a mesh as they are written to the Exodus II mesh file without modifying their location within CUBIT, see Transforming Mesh Coordinates.