Rotate Command

The rotate command rotates a body about a given axis without adding any new geometry. If the Angle or any Components are not specified they are defaulted to be zero. The commands to rotate a body or bodies are:

Body <range> [Copy] Rotate <angle> About {X|Y|Z} [Preview]

Body <range> [Copy] Rotate <angle> About <x-comp> <y-comp> <z-comp> [Preview]

Rotate {Body|Volume|Surface|Curve|Vertex|Group} <id_range> about {X|Y|Z|<xval> <yval> <zval>} Angle <val> [Include_Merged] [Preview]

Rotate {Body|Volume|Surface|Curve|Vertex|Group} <id_range> About Vertex <id> Vertex <id> Angle <val> [Include_Merged] [Preview]

Rotate {Body|Volume|Surface|Curve|Vertex|Group} <id_range> About Normal of Surface <id> Angle <val> [Include_Merged] [Preview]

Rotate {Body|Volume|Surface|Curve|Vertex|Group} <id_range> About Origin <xval> <yval> <zval> Direction <xval> <yval> <zval> Angle <val> [Include_Merged] [Preview]

If the copy option is specified, a copy is made and rotated the specified amount.

Rotating Merged Entities

The easiest way to rotate merged entities is by adding the include_merged keyword to the command. All entities that are merged with the specified entities will rotate together.

The only other way that merged entities can be rotated is by including each of the merged entities in the entity list.