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class | taup::TPdDistdr< V > |
| Distance Integrand. Integrating this function over radius yields distance. More...
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class | taup::TPdTaudr< V > |
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class | taup::TPdDistdr< V > |
| Distance Integrand. Integrating this function over radius yields distance. More...
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class | taup::TPdTaudr< V > |
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class | taup::TPVelocityLayer |
| Abstract base class velocity layer model inherited by all concrete velocity layer classes. The inheritance hierarchy for a typical velocity layer object, VL, is: More...
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class | taup::VelocityIntegrate< V > |
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class | taup::VelocityConst |
| Constant velocity model returns a single value for velocity irregardless of the input radius value. This object overrides the numerical distance and time integration with analytic definitions. More...
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class | taup::VelocityPower |
| Power Law velocity model returns a power law modeled velocity between the top and bottom of the layer as a function of the radius. This object overrides the numerical distance and time integration with analytic definitions. More...
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class | taup::VelocityLinear |
| Linear velocity model returns a linearly modeled velocity between the top and bottom of the layer as a function of the radius. This object overrides the numerical distance integration with an analytic definition. More...
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class | taup::VelocityQuadratic |
| Quadratic velocity model returns a quadraticly modeled velocity between the top and bottom of the layer as a function of the radius. More...
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class | taup::VelocityCubic |
| Cubic velocity model returns a cubicly modeled velocity between the top and bottom of the layer as a function of the radius. More...
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class | taup::VZero< V > |
| A function object used to zero-in on the velocity at r that gives the input ray parameter (vzP). The operator() returns r - vzP * vzV(r) where r is input and vzP is set and vzV(r) is the velocity function. This function object is used when r cannot be solved for explicitly. More...
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